When combat encounters are allowed to emerge from the narration rather than isolated by hard parameters, it creates a thrilling experience.
Writings
The Sensibility Rule | TTRPG Tactics
When people try to break the game in absurd ways, one concept ultimately supersedes any exploit – a notion which is here termed “The Sensibility Rule.”
One-Shot Idea: Campaign Interludes | TTRPG Tactics
Do you have players who can’t make it this week? Just need a palate cleanser? Run a one-shot! But not just any one-shot – run a campaign interlude!
The Trap of Convenient Answers | World Building for RPGs
When building worlds for RPGs or stories, cool answers are better than correct answers. Put square pegs into round holes.
Time Has No (Inherent) Meaning
Time has no meaning without context, and the same is true with existence. It is better to push on reality and create ripples than not.
When the GM Asks “Are You Sure?” | TTRPG Tactics
The question “Are you sure?” strikes fear into the hearts of players everywhere. However, it’s actually a sign that your GM is looking out for you. Usually.
Random Encounters & Looming Threats | TTRPG Tactics
Random encounters can be a blast. Here’s a simple way to create random encounter tables for dungeons in your favorite RPG using only a d6.
Talentless Clods Don’t Exist
Talentless clods don’t exist because they are a statistical impossibility. Therefore, you are not a talentless clod. Really.
Being Good For Something – Taking a New Direction
Thoughts on the future of The Astral Wanderer and the kind of tone I’d like to set from here on out. Also a bit about what I’ve been up to lately.
A Problem with Rage
Rage is all the rage these days.